Combining Texts

All the ideas for 'Sets and Numbers', 'Prisoner's Dilemma' and 'Mental Acts: their content and their objects'

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31 ideas

4. Formal Logic / F. Set Theory ST / 7. Natural Sets
The master science is physical objects divided into sets [Maddy]
6. Mathematics / B. Foundations for Mathematics / 6. Mathematics as Set Theory / a. Mathematics is set theory
Set theory (unlike the Peano postulates) can explain why multiplication is commutative [Maddy]
Standardly, numbers are said to be sets, which is neat ontology and epistemology [Maddy]
Numbers are properties of sets, just as lengths are properties of physical objects [Maddy]
6. Mathematics / B. Foundations for Mathematics / 6. Mathematics as Set Theory / b. Mathematics is not set theory
Sets exist where their elements are, but numbers are more like universals [Maddy]
Number theory doesn't 'reduce' to set theory, because sets have number properties [Maddy]
6. Mathematics / C. Sources of Mathematics / 1. Mathematical Platonism / b. Against mathematical platonism
If mathematical objects exist, how can we know them, and which objects are they? [Maddy]
6. Mathematics / C. Sources of Mathematics / 5. Numbers as Adjectival
Number words are unusual as adjectives; we don't say 'is five', and numbers always come first [Maddy]
8. Modes of Existence / B. Properties / 10. Properties as Predicates
Attributes are functions, not objects; this distinguishes 'square of 2' from 'double of 2' [Geach]
9. Objects / F. Identity among Objects / 9. Sameness
Being 'the same' is meaningless, unless we specify 'the same X' [Geach]
15. Nature of Minds / C. Capacities of Minds / 3. Abstraction by mind
A big flea is a small animal, so 'big' and 'small' cannot be acquired by abstraction [Geach]
We cannot learn relations by abstraction, because their converse must be learned too [Geach]
17. Mind and Body / B. Behaviourism / 2. Potential Behaviour
You can't define real mental states in terms of behaviour that never happens [Geach]
17. Mind and Body / B. Behaviourism / 4. Behaviourism Critique
Beliefs aren't tied to particular behaviours [Geach]
18. Thought / D. Concepts / 2. Origin of Concepts / a. Origin of concepts
The mind does not lift concepts from experience; it creates them, and then applies them [Geach]
18. Thought / D. Concepts / 5. Concepts and Language / c. Concepts without language
If someone has aphasia but can still play chess, they clearly have concepts [Geach]
18. Thought / E. Abstraction / 3. Abstracta by Ignoring
'Abstractionism' is acquiring a concept by picking out one experience amongst a group [Geach]
18. Thought / E. Abstraction / 8. Abstractionism Critique
'Or' and 'not' are not to be found in the sensible world, or even in the world of inner experience [Geach]
We can't acquire number-concepts by extracting the number from the things being counted [Geach]
Abstractionists can't explain counting, because it must precede experience of objects [Geach]
The numbers don't exist in nature, so they cannot have been abstracted from there into our languages [Geach]
Blind people can use colour words like 'red' perfectly intelligently [Geach]
If 'black' and 'cat' can be used in the absence of such objects, how can such usage be abstracted? [Geach]
We can form two different abstract concepts that apply to a single unified experience [Geach]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Do unto others as you would have them do unto you - or else! [Poundstone]
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]