Combining Philosophers

Ideas for Herodotus, Gabriel M.A. Segal and Georges Rey

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24 ideas

18. Thought / A. Modes of Thought / 2. Propositional Attitudes
Some attitudes are information (belief), others motivate (hatred) [Rey]
18. Thought / A. Modes of Thought / 4. Folk Psychology
Folk psychology is ridiculously dualist in its assumptions [Segal]
18. Thought / B. Mechanics of Thought / 3. Modularity of Mind
Good grammar can't come simply from stimuli [Rey]
Children speak 90% good grammar [Rey]
18. Thought / B. Mechanics of Thought / 4. Language of Thought
Animals may also use a language of thought [Rey]
We train children in truth, not in grammar [Rey]
18. Thought / B. Mechanics of Thought / 6. Artificial Thought / a. Artificial Intelligence
Images can't replace computation, as they need it [Rey]
CRTT is good on deduction, but not so hot on induction, abduction and practical reason [Rey]
18. Thought / C. Content / 1. Content
Problem-solving clearly involves manipulating images [Rey]
Animals map things over time as well as over space [Rey]
18. Thought / C. Content / 5. Twin Earth
Humans are made of H2O, so 'twins' aren't actually feasible [Segal]
Externalists can't assume old words refer to modern natural kinds [Segal]
If 'water' has narrow content, it refers to both H2O and XYZ [Segal]
18. Thought / C. Content / 6. Broad Content
Maybe experts fix content, not ordinary users [Segal]
Concepts can survive a big change in extension [Segal]
Simple externalism is that the meaning just is the object [Rey]
Must we relate to some diamonds to understand them? [Segal]
Maybe content involves relations to a language community [Segal]
Externalism can't explain concepts that have no reference [Segal]
If content is external, so are beliefs and desires [Segal]
18. Thought / C. Content / 7. Narrow Content
If content is narrow, my perfect twin shares my concepts [Segal]
18. Thought / C. Content / 10. Causal Semantics
If thoughts ARE causal, we can't explain how they cause things [Segal]
Even 'mass' cannot be defined in causal terms [Segal]
18. Thought / D. Concepts / 4. Structure of Concepts / h. Family resemblance
Anything bears a family resemblance to a game, but obviously not anything counts as one [Rey]