display all the ideas for this combination of philosophers
3 ideas
22725 | When players don't meet again, defection is the best strategy [Axelrod] |
Full Idea: When players will never meet again, the strategy of defection is the only stable strategy. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 5) | |
A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way. |
22724 | Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod] |
Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 1) | |
A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these. |
467 | A virtue is a combination of intelligence, strength and luck [Ion] |
Full Idea: The virtue of each thing is a Triad: intelligence, strength, luck. | |
From: Ion (fragments/reports [c.435 BCE], B1), quoted by (who?) - where? |