Combining Philosophers

All the ideas for Anaxarchus, Robert Axelrod and Stephen P. Stich

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5 ideas

3. Truth / E. Pragmatic Truth / 1. Pragmatic Truth
Radical pragmatists abandon the notion of truth [Stich, by Lowe]
     Full Idea: Some radical pragmatists, such as Stich, are ready to abandon the notion of truth.
     From: report of Stephen P. Stich (The Fragmentation of Reason [1990]) by E.J. Lowe - Introduction to the Philosophy of Mind Ch.3 n18
     A reaction: Such a proposal strikes me as silly (unless the vacuum left by truth can be filled by something better than just the test of whether 'it works'). It currently strikes me that pragmatism has a sane wing (led by Peirce), and a mad wing.
13. Knowledge Criteria / D. Scepticism / 1. Scepticism
Anaxarchus said that he was not even sure that he knew nothing [Anaxarchus, by Diog. Laertius]
     Full Idea: Anaxarchus said that he was not even sure that he knew nothing.
     From: report of Anaxarchus (fragments/reports [c.340 BCE]) by Diogenes Laertius - Lives of Eminent Philosophers 09.10.1
18. Thought / A. Modes of Thought / 5. Rationality / a. Rationality
Stich accepts eliminativism (labelled 'pragmatism') about rationality and normativity [Stich, by Engel]
     Full Idea: Stich accepts a form of eliminativism (which he calls 'pragmatism') about rationality and normativity generally.
     From: report of Stephen P. Stich (The Fragmentation of Reason [1990]) by Pascal Engel - Truth §5.3
     A reaction: This seems to be the correct position for a Humean empiricist connectionist. Presumably he has some good reasons for eliminating rationality.
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.