Combining Philosophers

All the ideas for David M. Rosenthal, William Poundstone and Albert Casullo

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15 ideas

10. Modality / A. Necessity / 11. Denial of Necessity
Maybe modal sentences cannot be true or false [Casullo]
     Full Idea: Some people claim that modal sentences do not express truths or falsehoods.
     From: Albert Casullo (A Priori Knowledge [2002], 3.2)
     A reaction: I can only imagine this coming from a narrow hardline empiricist. It seems to me obvious that we make true or false statements about what is possible or impossible.
10. Modality / D. Knowledge of Modality / 1. A Priori Necessary
If the necessary is a priori, so is the contingent, because the same evidence is involved [Casullo]
     Full Idea: If one can only know a priori that a proposition is necessary, then one can know only a priori that a proposition is contingent. The evidence relevant to determining the latter is the same as that relevant to determining the former.
     From: Albert Casullo (A Priori Knowledge [2002], 3.2)
     A reaction: This seems a telling point, but I suppose it is obvious. If you see that the cat is on the mat, nothing in the situation tells you whether this is contingent or necessary. We assume it is contingent, but that may be an a priori assumption.
12. Knowledge Sources / A. A Priori Knowledge / 1. Nature of the A Priori
Epistemic a priori conditions concern either the source, defeasibility or strength [Casullo]
     Full Idea: There are three suggested epistemic conditions on a priori knowledge: the first regards the source of justification, the second regards the defeasibility of justification, and the third appeals to the strength of justification.
     From: Albert Casullo (A Priori Knowledge [2002], 2)
     A reaction: [compressed] He says these are all inspired by Kant. The non-epistemic suggested condition involve necessity or analyticity. The source would have to be entirely mental; the defeasibly could not be experiential; the strength would be certainty.
The main claim of defenders of the a priori is that some justifications are non-experiential [Casullo]
     Full Idea: The leading claim of proponents of the a priori is that sources of justification are of two significantly different types: experiential and nonexperiential. Initially this difference is marked at the phenomenological level.
     From: Albert Casullo (A Priori Knowledge [2002], 5)
     A reaction: He cites Plantinga and Bealer for the phenomenological starting point (that some knowledge just seems rationally obvious, certain, and perhaps necessary).
12. Knowledge Sources / A. A Priori Knowledge / 4. A Priori as Necessities
Analysis of the a priori by necessity or analyticity addresses the proposition, not the justification [Casullo]
     Full Idea: There is reason to view non-epistemic analyses of a priori knowledge (in terms of necessity or analyticity) with suspicion. The a priori concerns justification. Analysis by necessity or analyticity concerns the proposition rather than the justification.
     From: Albert Casullo (A Priori Knowledge [2002], 2.1)
     A reaction: [compressed] The fact that the a priori is entirely a mode of justification, rather than a type of truth, is the modern view, influenced by Kripke. Given that assumption, this is a good objection.
12. Knowledge Sources / A. A Priori Knowledge / 10. A Priori as Subjective
Maybe imagination is the source of a priori justification [Casullo]
     Full Idea: Some maintain that experiments in imagination are the source of a priori justification.
     From: Albert Casullo (A priori/A posteriori [1992], p.1)
     A reaction: What else could assessments of possibility and necessity be based on except imagination?
13. Knowledge Criteria / A. Justification Problems / 1. Justification / c. Defeasibility
'Overriding' defeaters rule it out, and 'undermining' defeaters weaken in [Casullo]
     Full Idea: A justified belief that a proposition is not true is an 'overriding' defeater, ...and the belief that a justification is inadequate or defective is an 'undermining' defeater.
     From: Albert Casullo (A Priori Knowledge [2002], n 40)
     A reaction: Sounds more like a sliding scale than a binary option. Quite useful, though.
16. Persons / C. Self-Awareness / 1. Introspection
Introspection is not perception, because there are no extra qualities apart from the mental events themselves [Rosenthal]
     Full Idea: Introspection cannot be a form of perceiving, since that invariably involves sensory qualities, and no qualities occur in introspection other than those of the sensations and perceptions we introspect; there are no additional qualities.
     From: David M. Rosenthal (Instrospection [1998])
     A reaction: This sounds pretty conclusive. Presumably introspection is best described as meta-thought rather than perception, which means that it involves beliefs and judgements, rather than new perceptual qualities. It has to be conceptual, and probably linguistic.
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
     Full Idea: To fairly divide a cake between two children, the first divides it and the second chooses. …Even division is best, as it anticipates the second child will take the largest piece. Fairness is enforced by the children's self-interests.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Cake')
     A reaction: [compressed] This is introduced as the basic principle of game theory. There is an online video of two cats sharing a dish of milk; each one drinks a bit, then pushes the dish to the other one. I'm sure two children could manage that.
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
     Full Idea: At the most abstract level, game theory is about tables with numbers in them - numbers that entities are are efficiently acting to maximise or minimise.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Curve')
     A reaction: A brilliant idea. The question is the extent to which real life conforms to the numberical tables. The assumption that everyone is entirely self-seeking is blatantly false. Numbers like money have diminishing marginal utility.
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
     Full Idea: The minimax theorem says that there is always a rational solution to a precisely defined conflict between two people whose interests are completely opposite.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Minimax')
     A reaction: This is Von Neumann's founding theorem of game theory. It concerns maximising minimums, and minimising maximums. Crucially, I would say that it virtually never occurs that two people have completely opposite interests. There is a common good.
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
     Full Idea: Prisoners A and B can support or betray one another. If both support, they each get 1 year in prison. If one betrays, the betrayer gets 0 and the betrayed gets 3. If they both betray they get 2 each. The common good is to support each other.
     From: William Poundstone (Prisoner's Dilemma [1992], 06 'Tucker's')
     A reaction: [by Albert Tucker, highly compressed] The classic Prisoner's Dilemma. It is artificial, but demonstrates that selfish behaviour gets a bad result (total of four years imprisonment), but the common good gets only two years. Every child should study this!
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
     Full Idea: The tragedy is when two 'nice' players defect because they misread the other's intentions. The puzzle of the prisoner's dilemma is how such good intentions pave the road to hell.
     From: William Poundstone (Prisoner's Dilemma [1992], 11 'Howard's')
     A reaction: I really wish these simple ideas were better known. They more or less encapsulate the tragedy of the human race, with its inability to prioritise the common good.
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
     Full Idea: The successful TIT FOR TAT strategy (for the iterated prisoner's dilemma) says cooperate on the first round, then do whatever the other player did in the previous round.
     From: William Poundstone (Prisoner's Dilemma [1992], 12 'TIT')
     A reaction: There are also the tougher TWO TITS FOR A TAT, and the more forgiving TIT FOR TWO TATS. The one-for-one seems to be the main winner, and is commonly seen in animal life (apparently). I recommend this to school teachers.
Do unto others as you would have them do unto you - or else! [Poundstone]
     Full Idea: TIT FOR TAT threatens 'Do unto others as you would have them do unto you - or else!'.
     From: William Poundstone (Prisoner's Dilemma [1992], 12 'TIT')
     A reaction: Essentially human happiness arises if we are all nice, but also stand up firmly for ourselves. 'Doormats' (nice all the time) get exploited. TIT FOR TAT is weak, because it doesn't exploit people who don't respond at all.