22724
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Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
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Full Idea:
Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
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From:
Robert Axelrod (The Evolution of Co-Operation [1984], 1)
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A reaction:
[compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
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22973
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The present moment, time's direction, and time's dynamic quality seem to be objective facts [Price,H]
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Full Idea:
The flow of time seems to be an objective feature of reality because of 1) the present moment can be objectively distinguished, 2) time has an objective direction, of earlier and later, and 3) there is something objectively dynamic about time.
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From:
Huw Price (The Flow of Time [2011], 1.1)
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A reaction:
Price sets out to undermine all three of these claims, in implicit defence of a psychological view. I disagree with him.
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22975
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We must explain either the existence of a time direction, or our psychological sense of it [Price,H]
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Full Idea:
If the world comes equipped with a time orientation, where does it come from? If it doesn't, what explains our psychological feeling of a direction for time?
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From:
Huw Price (The Flow of Time [2011], 3.5)
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A reaction:
The chances of 'explaining' either one look slim to me. That is, the fact would explain our experience, but the experience without the fact looks ridiculous, and I cannot conceive of any time-free entity which could explain the fact.
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