Combining Philosophers

All the ideas for Roderick Firth, Robert Axelrod and Blasius of Parma

unexpand these ideas     |    start again     |     specify just one area for these philosophers


4 ideas

12. Knowledge Sources / B. Perception / 4. Sense Data / d. Sense-data problems
We are not conscious of pure liquidity, but of the liquidity of water [Firth]
     Full Idea: We are not conscious of liquidity, coldness, and solidity, but of the liquidity of water, the coldness of ice, and the solidity of rocks.
     From: Roderick Firth (Sense Data and the Percept Theory [1949]), quoted by Howard Robinson - Perception 1.7
     A reaction: A nice point, but it might not be entirely true in a blindfold test, where one might only report properties like 'sticky' or 'warm', without having any clear concept of the substance being experienced. Firth is proposing the 'percept theory'.
17. Mind and Body / E. Mind as Physical / 1. Physical Mind
Intellectual and moral states, and even the soul itself, depend on prime matter for their existence [Blasius, by Pasnau]
     Full Idea: Blasius argued that prime matter is the subject of all our intellectual and moral states. This implies that such states cannot exist apart from the body, which seems to imply further that the soul itself cannot exist apart from the body.
     From: report of Blasius of Parma (Les quaestiones de anima (lectures on the soul) [1385], I.8 p.65) by Robert Pasnau - Metaphysical Themes 1274-1671 06.3
     A reaction: It seems that, under pressure, Blasius recanted this view in lectures given eleven years later.
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.