5 ideas
16751 | Unity by aggregation, order, inherence, composition, and simplicity [Conimbricense, by Pasnau] |
Full Idea: The Coimbrans have five degrees of unity: by aggregation (stones), by order (an army), per accidens (inherence), per se composite unity (connected), and per se unity of simple things. | |
From: report of Collegium Conimbricense (Aristotelian commentaries [1595], Phys I.9.11.2) by Robert Pasnau - Metaphysical Themes 1274-1671 24.3 | |
A reaction: [my summary of Pasnau's summary] Take some stones, then order them, then glue them together, then melt them together. The unity of inherence is a different type of unity from these stages. This is a hylomorphic view. |
16720 | Secondary qualities come from temperaments and proportions of primary qualities [Conimbricense] |
Full Idea: Colors, flavours, smells, and other secondary qualities arise from the various temperaments and proportions of the primary qualities. | |
From: Collegium Conimbricense (Aristotelian commentaries [1595], I.10.4 Gen&C), quoted by Robert Pasnau - Metaphysical Themes 1274-1671 21.2 | |
A reaction: This is a bit more subtle than merely mixing the primary qualities. What about the powers of the primary qualities? Presumably that is the 'temperaments'? |
22725 | When players don't meet again, defection is the best strategy [Axelrod] |
Full Idea: When players will never meet again, the strategy of defection is the only stable strategy. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 5) | |
A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way. |
22724 | Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod] |
Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 1) | |
A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these. |
3029 | Stilpo said if Athena is a daughter of Zeus, then a statue is only the child of a sculptor, and so is not a god [Stilpo, by Diog. Laertius] |
Full Idea: Stilpo asked a man whether Athena is the daughter of Zeus, and when he said yes, said,"But this statue of Athena by Phidias is the child of Phidias, so it is not a god." | |
From: report of Stilpo (fragments/reports [c.330 BCE]) by Diogenes Laertius - Lives of Eminent Philosophers 02.10.5 |