Combining Philosophers

All the ideas for David M. Rosenthal, William Poundstone and Albert Casullo

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15 ideas

10. Modality / A. Necessity / 11. Denial of Necessity
Maybe modal sentences cannot be true or false [Casullo]
10. Modality / D. Knowledge of Modality / 1. A Priori Necessary
If the necessary is a priori, so is the contingent, because the same evidence is involved [Casullo]
12. Knowledge Sources / A. A Priori Knowledge / 1. Nature of the A Priori
Epistemic a priori conditions concern either the source, defeasibility or strength [Casullo]
The main claim of defenders of the a priori is that some justifications are non-experiential [Casullo]
12. Knowledge Sources / A. A Priori Knowledge / 4. A Priori as Necessities
Analysis of the a priori by necessity or analyticity addresses the proposition, not the justification [Casullo]
12. Knowledge Sources / A. A Priori Knowledge / 10. A Priori as Subjective
Maybe imagination is the source of a priori justification [Casullo]
13. Knowledge Criteria / A. Justification Problems / 1. Justification / c. Defeasibility
'Overriding' defeaters rule it out, and 'undermining' defeaters weaken in [Casullo]
16. Persons / C. Self-Awareness / 1. Introspection
Introspection is not perception, because there are no extra qualities apart from the mental events themselves [Rosenthal]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]