Combining Philosophers

All the ideas for Epicharmus, Arnauld / Nicole and William Poundstone

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20 ideas

7. Existence / C. Structure of Existence / 7. Abstract/Concrete / b. Levels of abstraction
We can rise by degrees through abstraction, with higher levels representing more things [Arnauld,A/Nicole,P]
9. Objects / C. Structure of Objects / 6. Constitution of an Object
Additional or removal of any part changes a thing, so people are never the same person [Epicharmus]
12. Knowledge Sources / B. Perception / 3. Representation
We can only know the exterior world via our ideas [Arnauld,A/Nicole,P]
13. Knowledge Criteria / E. Relativism / 1. Relativism
A dog seems handsome to another a dog, and even a pig to another pig [Epicharmus]
14. Science / D. Explanation / 2. Types of Explanation / k. Explanations by essence
Forms make things distinct and explain the properties, by pure form, or arrangement of parts [Arnauld,A/Nicole,P]
15. Nature of Minds / C. Capacities of Minds / 3. Abstraction by mind
We know by abstraction because we only understand composite things a part at a time [Arnauld,A/Nicole,P]
15. Nature of Minds / C. Capacities of Minds / 5. Generalisation by mind
A triangle diagram is about all triangles, if some features are ignored [Arnauld,A/Nicole,P]
15. Nature of Minds / C. Capacities of Minds / 6. Idealisation
No one denies that a line has width, but we can just attend to its length [Arnauld,A/Nicole,P]
22. Metaethics / C. The Good / 3. Pleasure / f. Dangers of pleasure
Pleasures are like pirates - if you are caught they drown you in a sea of pleasures [Epicharmus]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Hands wash hands; give that you may get [Epicharmus]
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]
23. Ethics / C. Virtue Theory / 3. Virtues / c. Justice
Against a villain, villainy is not a useless weapon [Epicharmus]
28. God / A. Divine Nature / 3. Divine Perfections
God knows everything, and nothing is impossible for him [Epicharmus]
29. Religion / D. Religious Issues / 3. Problem of Evil / c. Human Error
Human logos is an aspect of divine logos, and is sufficient for successful living [Epicharmus]