green numbers give full details | back to texts | unexpand these ideas
22724 | Good strategies avoid conflict, respond to hostility, forgive, and are clear |
Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt. | |||
From: Robert Axelrod (The Evolution of Co-Operation [1984], 1) | |||
A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these. |
22725 | When players don't meet again, defection is the best strategy |
Full Idea: When players will never meet again, the strategy of defection is the only stable strategy. | |||
From: Robert Axelrod (The Evolution of Co-Operation [1984], 5) | |||
A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way. |