Ideas from 'The Evolution of Co-Operation' by Robert Axelrod [1984], by Theme Structure

[found in 'The Evolution of Co-Operation' by Axelrod,Robert [Penguin 1990,0-14-012495-0]].

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23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy
                        Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
                        From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
                        A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear
                        Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
                        From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
                        A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.