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'Abstract Objects: a Case Study', 'Naming and Necessity preface' and 'Two-Dimensional Semantics'
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10. Modality / E. Possible worlds / 1. Possible Worlds / a. Possible worlds
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Instead of talking about possible worlds, we can always say "It is possible that.." [Kripke]
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10. Modality / E. Possible worlds / 2. Nature of Possible Worlds / a. Nature of possible worlds
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Probability with dice uses possible worlds, abstractions which fictionally simplify things [Kripke]
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