display all the ideas for this combination of texts
5 ideas
22725 | When players don't meet again, defection is the best strategy [Axelrod] |
Full Idea: When players will never meet again, the strategy of defection is the only stable strategy. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 5) | |
A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way. |
22724 | Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod] |
Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt. | |
From: Robert Axelrod (The Evolution of Co-Operation [1984], 1) | |
A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these. |
591 | Excellence is a sort of completion [Aristotle] |
Full Idea: Excellence is a sort of completion. | |
From: Aristotle (Metaphysics [c.324 BCE], 1021b19) |
625 | Is excellence separate from things, or part of them, or both? [Aristotle] |
Full Idea: Does the universe possess goodness and excellence as something separated and by itself, or because of its arrangement? But why should it not be both ways? | |
From: Aristotle (Metaphysics [c.324 BCE], 1075a14) |
621 | Contemplation is a supreme pleasure and excellence [Aristotle] |
Full Idea: Contemplation is a supreme pleasure and excellence. | |
From: Aristotle (Metaphysics [c.324 BCE], 1072b22) |