Combining Texts

Ideas for 'works', 'The Evolution of Co-Operation' and 'Aesthetic as Science of Expression'

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3 ideas

23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
23. Ethics / F. Existentialism / 1. Existentialism
Humans have no fixed identity, but produce and reveal their shifting identity in history [Hegel, by Houlgate]
     Full Idea: For Hegel, the absolute truth of humanity is that human beings have no fixed, given identity, but rather determine and produce their own identity and their world in history, and that they gradually come to the recognition of this fact in history.
     From: report of Georg W.F.Hegel (works [1812]) by Stephen Houlgate - An Introduction to Hegel 01
     A reaction: This quintessentially existentialist idea, most obvious in Sartre, seems to have originated with this view of Hegel's.