Combining Texts

Ideas for 'Parmenides', 'The Evolution of Co-Operation' and 'Letters'

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3 ideas

23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
23. Ethics / C. Virtue Theory / 2. Elements of Virtue Theory / c. Motivation for virtue
All virtues benefit either the public, or the individual who possesses them [Hume]
     Full Idea: I desire you to consider if there be any quality that is virtuous, without having a tendency either to the public good or to the good of the person who possesses it.
     From: David Hume (Letters [1739], to Hutcheson 1739)
     A reaction: Obviously this is generally true. How, though, does it benefit the individual to secretly preserve their integrity? I go round to visit a friend to repay a debt; I am told they have died; I quietly leave some money on the table and leave. Why?