22724
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Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
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Full Idea:
Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
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From:
Robert Axelrod (The Evolution of Co-Operation [1984], 1)
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A reaction:
[compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
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21240
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The truth about events always comes from the oppressed and disadvantaged [Sartre, by Bakewell]
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Full Idea:
Work out who is most oppressed and disadvantaged in the situation, and then adopt their version of events as the right one. If something is not true in the eyes of the least favoured, then it is not true.
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From:
report of Jean-Paul Sartre (The Communists and Peace [1953], final part) by Sarah Bakewell - At the Existentialist Café 12
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A reaction:
A theory of social truth, rather than truth in general. A bit simplistic, but appealing. If you want to know the truth, ask the people involved. This is true of the Savoy Grill, as well as of homeless life. You must first care about the oppressed.
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