Combining Texts

All the ideas for '27: Book of Daniel', 'Ignorance: a Case for Scepticism' and 'Prisoner's Dilemma'

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11 ideas

13. Knowledge Criteria / C. External Justification / 6. Contextual Justification / b. Invariantism
The meaning of 'know' does not change from courtroom to living room [Unger]
     Full Idea: There is no reason to suppose that the meaning of 'know' changes from the courtroom to the living room and back again; no more than for supposing that 'vacuum' changes from the laboratory to the cannery.
     From: Peter Unger (Ignorance: a Case for Scepticism [1975], 2.1)
     A reaction: I disagree. Lots of words change their meaning (or reference) according to context. Flat, fast, tall, clever. She 'knows a lot' certainly requires a context. The bar of justification goes up and down, and 'knowledge' changes accordingly.
13. Knowledge Criteria / D. Scepticism / 1. Scepticism
No one knows anything, and no one is ever justified or reasonable [Unger]
     Full Idea: I argue for the thesis that no one ever knows about anything, ...and that consequently no one is ever justified or at all reasonable in anything.
     From: Peter Unger (Ignorance: a Case for Scepticism [1975], Intro)
     A reaction: The premiss of his book seems to be that knowledge is assumed to require certainty, and is therefore impossible. Unger has helped push us to a more relaxed and fallibilist attitude to knowledge. 'No one is reasonable' is daft!
13. Knowledge Criteria / D. Scepticism / 4. Demon Scepticism
An evil scientist may give you a momentary life, with totally false memories [Unger]
     Full Idea: The evil scientist might not only be deceiving you with his electrodes; maybe he has just created you with your ostensible memory beliefs and experiences, and for good measure he will immediately destroy you, so in the next moment you no longer exist.
     From: Peter Unger (Ignorance: a Case for Scepticism [1975], 1.12)
     A reaction: This is based on Russell's scepticism about memory (Idea 2792). Even this very train of thought may not exist, if the first half of it was implanted, rather than being developed by you. I cannot see how to dispute this possibility.
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
     Full Idea: To fairly divide a cake between two children, the first divides it and the second chooses. …Even division is best, as it anticipates the second child will take the largest piece. Fairness is enforced by the children's self-interests.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Cake')
     A reaction: [compressed] This is introduced as the basic principle of game theory. There is an online video of two cats sharing a dish of milk; each one drinks a bit, then pushes the dish to the other one. I'm sure two children could manage that.
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
     Full Idea: At the most abstract level, game theory is about tables with numbers in them - numbers that entities are are efficiently acting to maximise or minimise.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Curve')
     A reaction: A brilliant idea. The question is the extent to which real life conforms to the numberical tables. The assumption that everyone is entirely self-seeking is blatantly false. Numbers like money have diminishing marginal utility.
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
     Full Idea: The minimax theorem says that there is always a rational solution to a precisely defined conflict between two people whose interests are completely opposite.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Minimax')
     A reaction: This is Von Neumann's founding theorem of game theory. It concerns maximising minimums, and minimising maximums. Crucially, I would say that it virtually never occurs that two people have completely opposite interests. There is a common good.
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
     Full Idea: The tragedy is when two 'nice' players defect because they misread the other's intentions. The puzzle of the prisoner's dilemma is how such good intentions pave the road to hell.
     From: William Poundstone (Prisoner's Dilemma [1992], 11 'Howard's')
     A reaction: I really wish these simple ideas were better known. They more or less encapsulate the tragedy of the human race, with its inability to prioritise the common good.
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
     Full Idea: Prisoners A and B can support or betray one another. If both support, they each get 1 year in prison. If one betrays, the betrayer gets 0 and the betrayed gets 3. If they both betray they get 2 each. The common good is to support each other.
     From: William Poundstone (Prisoner's Dilemma [1992], 06 'Tucker's')
     A reaction: [by Albert Tucker, highly compressed] The classic Prisoner's Dilemma. It is artificial, but demonstrates that selfish behaviour gets a bad result (total of four years imprisonment), but the common good gets only two years. Every child should study this!
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Do unto others as you would have them do unto you - or else! [Poundstone]
     Full Idea: TIT FOR TAT threatens 'Do unto others as you would have them do unto you - or else!'.
     From: William Poundstone (Prisoner's Dilemma [1992], 12 'TIT')
     A reaction: Essentially human happiness arises if we are all nice, but also stand up firmly for ourselves. 'Doormats' (nice all the time) get exploited. TIT FOR TAT is weak, because it doesn't exploit people who don't respond at all.
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
     Full Idea: The successful TIT FOR TAT strategy (for the iterated prisoner's dilemma) says cooperate on the first round, then do whatever the other player did in the previous round.
     From: William Poundstone (Prisoner's Dilemma [1992], 12 'TIT')
     A reaction: There are also the tougher TWO TITS FOR A TAT, and the more forgiving TIT FOR TWO TATS. The one-for-one seems to be the main winner, and is commonly seen in animal life (apparently). I recommend this to school teachers.
29. Religion / D. Religious Issues / 2. Immortality / a. Immortality
Resurrection developed in Judaism as a response to martyrdoms, in about 160 BCE [Anon (Dan), by Watson]
     Full Idea: The idea of resurrection in Judaism seems to have first developed around 160 BCE, during the time of religious martyrdom, and as a response to it (the martyrs were surely not dying forever?). It is first mentioned in the book of Daniel.
     From: report of Anon (Dan) (27: Book of Daniel [c.165 BCE], Ch.7) by Peter Watson - Ideas
     A reaction: Idea 7473 suggests that Zoroaster beat them to it by 800 years.