22724
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Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
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Full Idea:
Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
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From:
Robert Axelrod (The Evolution of Co-Operation [1984], 1)
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A reaction:
[compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
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16589
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Prime matter lacks essence, but is only potentially and indeterminately a physical thing [Auriol]
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Full Idea:
Prime matter has no essence, nor a nature that is determinate, distinct, and actual. Instead, it is pure potential, and determinable, so that it is indeterminately and indistinctly a material thing.
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From:
Peter Auriol (Sentences [1316], II.12.1.1), quoted by Robert Pasnau - Metaphysical Themes 1274-1671 03.1
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A reaction:
Pasnau thinks Auriol has the best shot at explaining the vague idea of 'prime matter', with the thought that it exists, but indeterminateness is what gives it a lesser mode of existence. It strikes me as best to treat 'exist' as univocal.
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16651
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God can do anything non-contradictory, as making straightness with no line, or lightness with no parts [Auriol]
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Full Idea:
If someone says 'God could make straightness without a line, and roughness and lightness in weight without parts', …then show me the reason why God can do whatever does not imply a contradiction, yet cannot do these things.
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From:
Peter Auriol (Sentences [1316], IV.12.2.2), quoted by Robert Pasnau - Metaphysical Themes 1274-1671 11.4
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A reaction:
How engagingly bonkers. The key idea preceding this is that God can do all sorts of things that are beyond our understanding. He is then obliged to offer some examples.
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