22724
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Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
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Full Idea:
Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
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From:
Robert Axelrod (The Evolution of Co-Operation [1984], 1)
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A reaction:
[compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
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16697
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Time is independent of motion, because God could stop everything for a short or long time [Crathorn, by Pasnau]
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Full Idea:
Suppose God annihilates everything, and then creates something new. The vacant interval could last a shorter or longer time, so there are facts about time independent of facts about motion.
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From:
report of William Crathorn (Sentences [1335], I.16, concl.2) by Robert Pasnau - Metaphysical Themes 1274-1671 18.2
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A reaction:
Not very persuasive if God is in some way 'timeless'. Crathorn would have loved Shoemaker's argument, where motionless time is the best explanation, rather than a possible explanation.
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