Combining Texts

All the ideas for 'Identity and Spatio-Temporal Continuity', 'The Evolution of Co-Operation' and 'Replies to Critics'

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4 ideas

3. Truth / C. Correspondence Truth / 1. Correspondence Truth
Names, descriptions and predicates refer to things; without that, language and thought are baffling [Davidson]
     Full Idea: The simple thesis that names and descriptions often refer to things, and that predicates often have an extension in the world of things, is obvious, and essential to the most elementary appreciation of both language and the thoughts we express.
     From: Donald Davidson (Replies to Critics [1998], p.323)
     A reaction: In 1983 Davidson had been a rare modern champion of the coherence theory of truth, but this is his clearest later renunciation of that view (and quite right too).
9. Objects / A. Existence of Objects / 5. Individuation / e. Individuation by kind
'Ultimate sortals' cannot explain ontological categories [Westerhoff on Wiggins]
     Full Idea: 'Ultimate sortals' are said to be non-subordinated, disjoint from one another, and uniquely paired with each object. Because of this, the ultimate sortal cannot be a satisfactory explication of the notion of an ontological category.
     From: comment on David Wiggins (Identity and Spatio-Temporal Continuity [1971], p.75) by Jan Westerhoff - Ontological Categories §26
     A reaction: My strong intuitions are that Wiggins is plain wrong, and Westerhoff gives the most promising reasons for my intuition. The simplest point is that objects can obviously belong to more than one category.
23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.