Combining Texts

All the ideas for 'Wisdom', 'The Evolution of Co-Operation' and 'The Roots of Reference'

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4 ideas

1. Philosophy / A. Wisdom / 3. Wisdom Deflated
The devil was wise as an angel, and lost no knowledge when he rebelled [Whitcomb]
     Full Idea: The devil is evil but nonetheless wise; he was a wise angel, and through no loss of knowledge, but, rather, through some sort of affective restructuring tried and failed to take over the throne.
     From: Dennis Whitcomb (Wisdom [2011], 'Argument')
     A reaction: ['affective restructuring' indeed! philosophers- don't you love 'em?] To fail at something you try to do suggests a flaw in the wisdom. And the new regime the devil wished to introduce doesn't look like a wise regime. Not convinced.
8. Modes of Existence / C. Powers and Dispositions / 3. Powers as Derived
Dispositions are physical states of mechanism; when known, these replace the old disposition term [Quine]
     Full Idea: Each disposition, in my view, is a physical state or mechanism. ...In some cases nowadays we understand the physical details and set them forth explicitly in terms of the arrangement and interaction of small bodies. This replaces the old disposition.
     From: Willard Quine (The Roots of Reference [1990], p.11), quoted by Stephen Mumford - Dispositions 01.3
     A reaction: A challenge to the dispositions and powers view of nature, one which rests on the 'categorical' structural properties, rather than the 'hypothetical' dispositions. But can we define a mechanism without mentioning its powers?
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.