7388
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McGinn invites surrender, by saying it is hopeless trying to imagine conscious machines [Dennett on McGinn]
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Full Idea:
McGinn invites his readers to join him in surrender: It's just impossible to imagine how software could make a conscious robot. Don't even try, he says. Other philosophical experiments (involving China) "work" by dissuading readers from imagining.
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From:
comment on Colin McGinn (The Problem of Consciousness [1991]) by Daniel C. Dennett - Consciousness Explained 14.1
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A reaction:
I agree with Dennett. If you don't try to imagine how robots might do it, you are also denied the right to try to imagine how brains might manage it. Admittedly this is hard, but good imagination needs study, effort, discussion, time, information...
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22724
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Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
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Full Idea:
Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
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From:
Robert Axelrod (The Evolution of Co-Operation [1984], 1)
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A reaction:
[compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
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7903
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The six perfections are giving, morality, patience, vigour, meditation, and wisdom [Nagarjuna]
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Full Idea:
The six perfections are of giving, morality, patience, vigour, meditation, and wisdom.
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From:
Nagarjuna (Mahaprajnaparamitashastra [c.120], 88)
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A reaction:
What is 'morality', if giving is not part of it? I like patience and vigour being two of the virtues, which immediately implies an Aristotelian mean (which is always what is 'appropriate').
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