Combining Texts

All the ideas for 'Mahaprajnaparamitashastra', 'The Evolution of Co-Operation' and 'The Problem of Consciousness'

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5 ideas

17. Mind and Body / D. Property Dualism / 6. Mysterianism
McGinn invites surrender, by saying it is hopeless trying to imagine conscious machines [Dennett on McGinn]
     Full Idea: McGinn invites his readers to join him in surrender: It's just impossible to imagine how software could make a conscious robot. Don't even try, he says. Other philosophical experiments (involving China) "work" by dissuading readers from imagining.
     From: comment on Colin McGinn (The Problem of Consciousness [1991]) by Daniel C. Dennett - Consciousness Explained 14.1
     A reaction: I agree with Dennett. If you don't try to imagine how robots might do it, you are also denied the right to try to imagine how brains might manage it. Admittedly this is hard, but good imagination needs study, effort, discussion, time, information...
17. Mind and Body / E. Mind as Physical / 7. Anti-Physicalism / b. Multiple realisability
Multiple realisability rules out hidden essences and experts as the source of water- and gold-concepts [McGinn]
     Full Idea: The multiple realisability emphasised by functionalists rules out the hidden essences (and the 'deferential' move in semantics) that one finds in the cases, for example, of "water" and "gold" emphasised by Kripke and Putnam.
     From: Colin McGinn (The Problem of Consciousness [1991], p.132)
     A reaction: Presumably if they are 'hidden', then the people to whom we 'defer' for our concepts can't actually know about the essences we are supposed to be discussing. You can mean essences without knowing them. Cf. Loch Ness Monster.
23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.
23. Ethics / C. Virtue Theory / 3. Virtues / a. Virtues
The six perfections are giving, morality, patience, vigour, meditation, and wisdom [Nagarjuna]
     Full Idea: The six perfections are of giving, morality, patience, vigour, meditation, and wisdom.
     From: Nagarjuna (Mahaprajnaparamitashastra [c.120], 88)
     A reaction: What is 'morality', if giving is not part of it? I like patience and vigour being two of the virtues, which immediately implies an Aristotelian mean (which is always what is 'appropriate').