Combining Texts

All the ideas for 'Mahaprajnaparamitashastra', 'Prisoner's Dilemma' and 'Mental Files in Flux'

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16 ideas

5. Theory of Logic / A. Overview of Logic / 4. Pure Logic
A train of reasoning must be treated as all happening simultaneously [Recanati]
     Full Idea: For logic purposes, a train of reasoning has to be construed as synchronic.
     From: François Recanati (Mental Files in Flux [2016], 5.2)
     A reaction: If we are looking for a gulf between logic and the real world this is a factor to be considered, along with Nietzsche's observation about necessary simplification. [ref to Kaplan 'Afterthoughts' 1989, 584-5]
18. Thought / A. Modes of Thought / 9. Indexical Thought
Indexicality is not just a feature of language; examples show it also occurs in thought [Recanati]
     Full Idea: People once took indexicality to be exclusively a property of language, ....but a series of examples seemed to establish that the thought expressed by uttering an indexical sentence is itself indexical (and is thus 'essential').
     From: François Recanati (Mental Files in Flux [2016], 6.1)
     A reaction: Perry's example of not realising it is him leaking the sugar in a supermarket is the best known example. Was this a key moment for realising that philosophy of thought is (pace Dummett) more important than philosophy of language?
How can we communicate indexical thoughts to people not in the right context? [Recanati]
     Full Idea: Indexical thoughts create an obvious problem with regard to communication. How can we manage to communicate such thoughts to those who are not in the right context?
     From: François Recanati (Mental Files in Flux [2016], 7.1)
     A reaction: One answer is that you often cannot communicate them. If I write on a wall 'I am here now', that doesn't tell the next passer-by very much. But 'it's raining here' said in a telephone call works fine - if you know the location of the caller.
18. Thought / B. Mechanics of Thought / 5. Mental Files
Mental files are concepts, which are either collections or (better) containers [Recanati]
     Full Idea: Mental files are entries in the mental encyclopedia, that is, concepts. Some, following Grice, say they are information collections, but I think of them as containers. Collections are determined by their elements, but containers have independent identity.
     From: François Recanati (Mental Files in Flux [2016], Pref)
     A reaction: [compressed] [Grice reference is 'Vacuous Names' (1969)] I agree with Recanati. The point is that you can invoke a file by a label, even when you don't know what the content is.
The Frege case of believing a thing is both F and not-F is explained by separate mental files [Recanati]
     Full Idea: Frege's Constraint says if a subject believes an object is both F and not-F (as in 'Frege cases'), then the subject thinks of that object under distinct modes of presentation. Having distinct mental files of the object is sufficient to generate this.
     From: François Recanati (Mental Files in Flux [2016], Pref)
     A reaction: [compressed] When you look at how many semantic puzzles (notably from Frege and Kripke) are solved by the existence of labelled mental files, the case for them is overwhelming.
19. Language / B. Reference / 4. Descriptive Reference / b. Reference by description
A linguistic expression refers to what its associated mental file refers to [Recanati]
     Full Idea: Mental files determine the reference of linguistic expressions: an expression refers to what the mental file associated with it refers to (at the time of tokening).
     From: François Recanati (Mental Files in Flux [2016], 5)
     A reaction: Invites the question of how mental files manage to refer, prior to the arrival of a linguistic expression. A mental file is usually fully of descriptions, but it might be no more than a label.
19. Language / D. Propositions / 4. Mental Propositions
There are speakers' thoughts and hearers' thoughts, but no further thought attached to the utterance [Recanati]
     Full Idea: There is the speaker's thought and the thought formed by the hearer. That is all there is. We don't need an additional entity, the thought expressed by the utterance.
     From: François Recanati (Mental Files in Flux [2016], 7.2)
     A reaction: This fits my view of propositions nicely. They are the two 'thoughts'. The notion of some further abstract 'proposition' with its own mode of independent existence strikes me as ontologically absurd.
19. Language / F. Communication / 5. Pragmatics / a. Contextual meaning
The Naive view of communication is that hearers acquire exactly the thoughts of the speaker [Recanati]
     Full Idea: The Naive Conception of Communication rests on the idea that communication is the replication of thoughts: the thought the hearer entertains when he understands what the speaker is saying is the very thought which the speaker expressed.
     From: François Recanati (Mental Files in Flux [2016], 7.1)
     A reaction: It is hard to believe that any modern thinker would believe such a view, given holistic views of language etc.
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
     Full Idea: To fairly divide a cake between two children, the first divides it and the second chooses. …Even division is best, as it anticipates the second child will take the largest piece. Fairness is enforced by the children's self-interests.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Cake')
     A reaction: [compressed] This is introduced as the basic principle of game theory. There is an online video of two cats sharing a dish of milk; each one drinks a bit, then pushes the dish to the other one. I'm sure two children could manage that.
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
     Full Idea: At the most abstract level, game theory is about tables with numbers in them - numbers that entities are are efficiently acting to maximise or minimise.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Curve')
     A reaction: A brilliant idea. The question is the extent to which real life conforms to the numberical tables. The assumption that everyone is entirely self-seeking is blatantly false. Numbers like money have diminishing marginal utility.
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
     Full Idea: The minimax theorem says that there is always a rational solution to a precisely defined conflict between two people whose interests are completely opposite.
     From: William Poundstone (Prisoner's Dilemma [1992], 03 'Minimax')
     A reaction: This is Von Neumann's founding theorem of game theory. It concerns maximising minimums, and minimising maximums. Crucially, I would say that it virtually never occurs that two people have completely opposite interests. There is a common good.
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
     Full Idea: Prisoners A and B can support or betray one another. If both support, they each get 1 year in prison. If one betrays, the betrayer gets 0 and the betrayed gets 3. If they both betray they get 2 each. The common good is to support each other.
     From: William Poundstone (Prisoner's Dilemma [1992], 06 'Tucker's')
     A reaction: [by Albert Tucker, highly compressed] The classic Prisoner's Dilemma. It is artificial, but demonstrates that selfish behaviour gets a bad result (total of four years imprisonment), but the common good gets only two years. Every child should study this!
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
     Full Idea: The tragedy is when two 'nice' players defect because they misread the other's intentions. The puzzle of the prisoner's dilemma is how such good intentions pave the road to hell.
     From: William Poundstone (Prisoner's Dilemma [1992], 11 'Howard's')
     A reaction: I really wish these simple ideas were better known. They more or less encapsulate the tragedy of the human race, with its inability to prioritise the common good.
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
     Full Idea: The successful TIT FOR TAT strategy (for the iterated prisoner's dilemma) says cooperate on the first round, then do whatever the other player did in the previous round.
     From: William Poundstone (Prisoner's Dilemma [1992], 12 'TIT')
     A reaction: There are also the tougher TWO TITS FOR A TAT, and the more forgiving TIT FOR TWO TATS. The one-for-one seems to be the main winner, and is commonly seen in animal life (apparently). I recommend this to school teachers.
Do unto others as you would have them do unto you - or else! [Poundstone]
     Full Idea: TIT FOR TAT threatens 'Do unto others as you would have them do unto you - or else!'.
     From: William Poundstone (Prisoner's Dilemma [1992], 12 'TIT')
     A reaction: Essentially human happiness arises if we are all nice, but also stand up firmly for ourselves. 'Doormats' (nice all the time) get exploited. TIT FOR TAT is weak, because it doesn't exploit people who don't respond at all.
23. Ethics / C. Virtue Theory / 3. Virtues / a. Virtues
The six perfections are giving, morality, patience, vigour, meditation, and wisdom [Nagarjuna]
     Full Idea: The six perfections are of giving, morality, patience, vigour, meditation, and wisdom.
     From: Nagarjuna (Mahaprajnaparamitashastra [c.120], 88)
     A reaction: What is 'morality', if giving is not part of it? I like patience and vigour being two of the virtues, which immediately implies an Aristotelian mean (which is always what is 'appropriate').