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All the ideas for '', 'Areopagiticus' and 'The Evolution of Co-Operation'

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7 ideas

5. Theory of Logic / A. Overview of Logic / 1. Overview of Logic
If a sound conclusion comes from two errors that cancel out, the path of the argument must matter [Rumfitt]
     Full Idea: If a designated conclusion follows from the premisses, but the argument involves two howlers which cancel each other out, then the moral is that the path an argument takes from premisses to conclusion does matter to its logical evaluation.
     From: Ian Rumfitt ("Yes" and "No" [2000], II)
     A reaction: The drift of this is that our view of logic should be a little closer to the reasoning of ordinary language, and we should rely a little less on purely formal accounts.
5. Theory of Logic / E. Structures of Logic / 2. Logical Connectives / a. Logical connectives
Standardly 'and' and 'but' are held to have the same sense by having the same truth table [Rumfitt]
     Full Idea: If 'and' and 'but' really are alike in sense, in what might that likeness consist? Some philosophers of classical logic will reply that they share a sense by virtue of sharing a truth table.
     From: Ian Rumfitt ("Yes" and "No" [2000])
     A reaction: This is the standard view which Rumfitt sets out to challenge.
The sense of a connective comes from primitively obvious rules of inference [Rumfitt]
     Full Idea: A connective will possess the sense that it has by virtue of its competent users' finding certain rules of inference involving it to be primitively obvious.
     From: Ian Rumfitt ("Yes" and "No" [2000], III)
     A reaction: Rumfitt cites Peacocke as endorsing this view, which characterises the logical connectives by their rules of usage rather than by their pure semantic value.
19. Language / F. Communication / 3. Denial
We learn 'not' along with affirmation, by learning to either affirm or deny a sentence [Rumfitt]
     Full Idea: The standard view is that affirming not-A is more complex than affirming the atomic sentence A itself, with the latter determining its sense. But we could learn 'not' directly, by learning at once how to either affirm A or reject A.
     From: Ian Rumfitt ("Yes" and "No" [2000], IV)
     A reaction: [compressed] This seems fairly anti-Fregean in spirit, because it looks at the psychology of how we learn 'not' as a way of clarifying what we mean by it, rather than just looking at its logical behaviour (and thus giving it a secondary role).
21. Aesthetics / C. Artistic Issues / 7. Art and Morality
Musical performance can reveal a range of virtues [Damon of Ath.]
     Full Idea: In singing and playing the lyre, a boy will be likely to reveal not only courage and moderation, but also justice.
     From: Damon (fragments/reports [c.460 BCE], B4), quoted by (who?) - where?
23. Ethics / B. Contract Ethics / 8. Contract Strategies
When players don't meet again, defection is the best strategy [Axelrod]
     Full Idea: When players will never meet again, the strategy of defection is the only stable strategy.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 5)
     A reaction: This gives good grounds for any community's mistrust of transient strangers, such as tourists. And yet any sensible tourist will want communities to trust tourists, and will therefore behave in a reliable way.
Good strategies avoid conflict, respond to hostility, forgive, and are clear [Axelrod]
     Full Idea: Successful game strategies avoid unnecessary conflict, are provoked by an uncalled for defection, forgive after a provocation, and behave clearly so the other player can adapt.
     From: Robert Axelrod (The Evolution of Co-Operation [1984], 1)
     A reaction: [compressed] Exactly what you would expect from a nice but successful school teacher. The strategies for success in these games is the same as the rules for educating a person into cooperative behaviour. TIT FOR TAT does all these.