Combining Texts

All the ideas for 'Idealism: a critical survey', 'Prisoner's Dilemma' and 'Logical Necessity: Some Issues'

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19 ideas

10. Modality / A. Necessity / 6. Logical Necessity
Logical necessity overrules all other necessities [McFetridge]
The fundamental case of logical necessity is the valid conclusion of an inference [McFetridge, by Hale]
In the McFetridge view, logical necessity means a consequent must be true if the antecedent is [McFetridge, by Hale]
Logical necessity requires that a valid argument be necessary [McFetridge]
Traditionally, logical necessity is the strongest, and entails any other necessities [McFetridge]
It is only logical necessity if there is absolutely no sense in which it could be false [McFetridge]
The mark of logical necessity is deduction from any suppositions whatever [McFetridge]
10. Modality / B. Possibility / 2. Epistemic possibility
We assert epistemic possibility without commitment to logical possibility [McFetridge]
10. Modality / C. Sources of Modality / 1. Sources of Necessity
Objectual modal realists believe in possible worlds; non-objectual ones rest it on the actual world [McFetridge]
10. Modality / C. Sources of Modality / 5. Modality from Actuality
Modal realists hold that necessities and possibilities are part of the totality of facts [McFetridge]
13. Knowledge Criteria / B. Internal Justification / 5. Coherentism / b. Pro-coherentism
We can no more expect a precise definition of coherence than we can of the moral ideal [Ewing]
13. Knowledge Criteria / B. Internal Justification / 5. Coherentism / c. Coherentism critique
If undetailed, 'coherence' is just a vague words that covers all possible arguments [Ewing]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Do unto others as you would have them do unto you - or else! [Poundstone]
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]