Combining Texts

All the ideas for 'fragments/reports', 'Persistence, Change and Explanation' and 'Prisoner's Dilemma'

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16 ideas

5. Theory of Logic / L. Paradox / 2. Aporiai
By using aporiai as his start, Aristotle can defer to the wise, as well as to the many [Haslanger]
7. Existence / D. Theories of Reality / 1. Ontologies
Ontology disputes rest on more basic explanation disputes [Haslanger]
9. Objects / E. Objects over Time / 3. Three-Dimensionalism
The persistence of objects seems to be needed if the past is to explain the present [Haslanger]
Persistence makes change and its products intelligible [Haslanger]
9. Objects / E. Objects over Time / 5. Temporal Parts
We must explain change amongst 'momentary entities', or else the world is inexplicable [Haslanger]
If the things which exist prior to now are totally distinct, they need not have existed [Haslanger]
14. Science / D. Explanation / 2. Types of Explanation / g. Causal explanations
Natural explanations give the causal interconnections [Haslanger]
14. Science / D. Explanation / 2. Types of Explanation / j. Explanations by reduction
Best explanations, especially natural ones, need grounding, notably by persistent objects [Haslanger]
21. Aesthetics / C. Artistic Issues / 7. Art and Morality
Musical performance can reveal a range of virtues [Damon of Ath.]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]