13 ideas
14759 | A thing is simply a long event, linked by qualities, and spatio-temporal unity [Broad] |
11842 | If short-lived happenings like car crashes are 'events', why not long-lived events like Dover Cliffs? [Broad] |
7667 | There are two sides to men - the pleasantly social, and the violent and creative [Diderot, by Berlin] |
22717 | Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone] |
22718 | Formal game theory is about maximising or minimising numbers in tables [Poundstone] |
22719 | The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone] |
22720 | Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone] |
22721 | The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone] |
22722 | TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone] |
22723 | Do unto others as you would have them do unto you - or else! [Poundstone] |
8160 | The present and past exist, but the future does not [Broad, by Dummett] |
14609 | We could say present and past exist, but not future, so that each event adds to the total history [Broad] |
22933 | We imagine the present as a spotlight, moving across events from past to future [Broad] |