Combining Texts

All the ideas for 'Locke on Human Understanding', 'Prisoner's Dilemma' and 'Review of Husserl's 'Phil of Arithmetic''

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29 ideas

2. Reason / D. Definition / 2. Aims of Definition
A definition need not capture the sense of an expression - just get the reference right [Frege, by Dummett]
4. Formal Logic / B. Propositional Logic PL / 2. Tools of Propositional Logic / e. Axioms of PL
Since every definition is an equation, one cannot define equality itself [Frege]
6. Mathematics / A. Nature of Mathematics / 4. Using Numbers / e. Counting by correlation
Counting rests on one-one correspondence, of numerals to objects [Frege]
Husserl rests sameness of number on one-one correlation, forgetting the correlation with numbers themselves [Frege]
6. Mathematics / B. Foundations for Mathematics / 5. Definitions of Number / c. Fregean numbers
In a number-statement, something is predicated of a concept [Frege]
6. Mathematics / C. Sources of Mathematics / 1. Mathematical Platonism / a. For mathematical platonism
Our concepts recognise existing relations, they don't change them [Frege]
Numbers are not real like the sea, but (crucially) they are still objective [Frege]
6. Mathematics / C. Sources of Mathematics / 4. Mathematical Empiricism / c. Against mathematical empiricism
The naïve view of number is that it is like a heap of things, or maybe a property of a heap [Frege]
7. Existence / C. Structure of Existence / 7. Abstract/Concrete / b. Levels of abstraction
If objects are just presentation, we get increasing abstraction by ignoring their properties [Frege]
8. Modes of Existence / E. Nominalism / 2. Resemblance Nominalism
Two things can only resemble one another in some respect, and that may reintroduce a universal [Lowe]
9. Objects / B. Unity of Objects / 2. Substance / d. Substance defined
On substances, Leibniz emphasises unity, Spinoza independence, Locke relations to qualities [Lowe]
12. Knowledge Sources / B. Perception / 6. Inference in Perception
Perception is a mode of belief-acquisition, and does not involve sensation [Lowe]
12. Knowledge Sources / B. Perception / 7. Causal Perception
Science requires a causal theory - perception of an object must be an experience caused by the object [Lowe]
16. Persons / D. Continuity of the Self / 1. Identity and the Self
Personal identity is a problem across time (diachronic) and at an instant (synchronic) [Lowe]
18. Thought / A. Modes of Thought / 1. Thought
Many people have the same thought, which is the component, not the private presentation [Frege]
18. Thought / B. Mechanics of Thought / 4. Language of Thought
Mentalese isn't a language, because it isn't conventional, or a means of public communication [Lowe]
18. Thought / E. Abstraction / 3. Abstracta by Ignoring
Disregarding properties of two cats still leaves different objects, but what is now the difference? [Frege]
How do you find the right level of inattention; you eliminate too many or too few characteristics [Frege]
18. Thought / E. Abstraction / 8. Abstractionism Critique
Number-abstraction somehow makes things identical without changing them! [Frege]
19. Language / A. Nature of Meaning / 2. Meaning as Mental
If meaning is mental pictures, explain "the cat (or dog!) is NOT on the mat" [Lowe]
Psychological logicians are concerned with sense of words, but mathematicians study the reference [Frege]
Identity baffles psychologists, since A and B must be presented differently to identify them [Frege]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]