Combining Texts

All the ideas for 'Intensional Logic', 'Frege' and 'Intensions Revisited'

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14 ideas

4. Formal Logic / B. Propositional Logic PL / 1. Propositional Logic
Aristotelian logic dealt with inferences about concepts, and there were also proposition inferences [Weiner]
4. Formal Logic / D. Modal Logic ML / 1. Modal Logic
Quantified modal logic collapses if essence is withdrawn [Quine]
4. Formal Logic / E. Nonclassical Logics / 8. Intensional Logic
If terms change their designations in different states, they are functions from states to objects [Fitting]
Intensional logic adds a second type of quantification, over intensional objects, or individual concepts [Fitting]
4. Formal Logic / E. Nonclassical Logics / 9. Awareness Logic
Awareness logic adds the restriction of an awareness function to epistemic logic [Fitting]
4. Formal Logic / E. Nonclassical Logics / 10. Justification Logics
Justication logics make explicit the reasons for mathematical truth in proofs [Fitting]
5. Theory of Logic / A. Overview of Logic / 8. Logic of Mathematics
Classical logic is deliberately extensional, in order to model mathematics [Fitting]
5. Theory of Logic / F. Referring in Logic / 3. Property (λ-) Abstraction
λ-abstraction disambiguates the scope of modal operators [Fitting]
9. Objects / D. Essence of Objects / 15. Against Essentialism
Essences can make sense in a particular context or enquiry, as the most basic predicates [Quine]
10. Modality / A. Necessity / 11. Denial of Necessity
Necessity is relative to context; it is what is assumed in an inquiry [Quine]
10. Modality / E. Possible worlds / 1. Possible Worlds / e. Against possible worlds
Possible worlds are a way to dramatise essentialism, and yet they presuppose essentialism [Quine]
10. Modality / E. Possible worlds / 3. Transworld Objects / a. Transworld identity
Definite descriptions pick out different objects in different possible worlds [Fitting]
10. Modality / E. Possible worlds / 3. Transworld Objects / b. Rigid designation
A rigid designator (for all possible worlds) picks out an object by its essential traits [Quine]
11. Knowledge Aims / A. Knowledge / 4. Belief / a. Beliefs
Beliefs can be ascribed to machines [Quine]