Combining Texts

All the ideas for 'Philosophy as a way of life', 'The Extended Mind' and 'Prisoner's Dilemma'

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15 ideas

1. Philosophy / D. Nature of Philosophy / 6. Hopes for Philosophy
It is no longer possible to be a sage, but we can practice the exercise of wisdom [Hadot]
2. Reason / A. Nature of Reason / 2. Logos
The logos represents a demand for universal rationality [Hadot]
11. Knowledge Aims / A. Knowledge / 4. Belief / a. Beliefs
A notebook counts as memory, if is available to consciousness and guides our actions [Clark/Chalmers]
15. Nature of Minds / A. Nature of Mind / 6. Anti-Individualism
A mechanism can count as 'cognitive' whether it is in the brain or outside it [Clark/Chalmers, by Rowlands]
If something in the world could equally have been a mental process, it is part of our cognition [Clark/Chalmers]
Consciousness may not extend beyond the head, but cognition need not be conscious [Clark/Chalmers]
16. Persons / D. Continuity of the Self / 2. Mental Continuity / a. Memory is Self
If a person relies on their notes, those notes are parted of the extended system which is the person [Clark/Chalmers]
22. Metaethics / C. The Good / 3. Pleasure / b. Types of pleasure
The pleasure of existing is the only genuine pleasure [Hadot]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
Do unto others as you would have them do unto you - or else! [Poundstone]
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]