22 ideas
10735 | Abstraction from objects won't reveal an operation's being performed 'so many times' [Geach] |
19682 | Internalists are much more interested in evidence than externalists are [McGrew] |
19687 | Absence of evidence proves nothing, and weird claims need special evidence [McGrew] |
19684 | Does spotting a new possibility count as evidence? [McGrew] |
19688 | Every event is highly unlikely (in detail), but may be perfectly plausible [McGrew] |
19686 | Criminal law needs two separate witnesses, but historians will accept one witness [McGrew] |
19680 | Maybe all evidence consists of beliefs, rather than of facts [McGrew] |
19681 | If all evidence is propositional, what is the evidence for the proposition? Do we face a regress? [McGrew] |
19689 | Several unreliable witnesses can give good support, if they all say the same thing [McGrew] |
19683 | Narrow evidentialism relies wholly on propositions; the wider form includes other items [McGrew] |
19685 | Falsificationism would be naive if even a slight discrepancy in evidence killed a theory [McGrew] |
10732 | If concepts are just recognitional, then general judgements would be impossible [Geach] |
10731 | For abstractionists, concepts are capacities to recognise recurrent features of the world [Geach] |
10733 | The abstractionist cannot explain 'some' and 'not' [Geach] |
10734 | Only a judgement can distinguish 'striking' from 'being struck' [Geach] |
22717 | Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone] |
22718 | Formal game theory is about maximising or minimising numbers in tables [Poundstone] |
22719 | The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone] |
22720 | Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone] |
22721 | The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone] |
22723 | Do unto others as you would have them do unto you - or else! [Poundstone] |
22722 | TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone] |