Combining Texts

All the ideas for 'Intensions Revisited', 'Syntactic Structure' and 'Prisoner's Dilemma'

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15 ideas

2. Reason / F. Fallacies / 8. Category Mistake / c. Category mistake as semantic
Chomsky established the view that category mistakes are well-formed but meaningless [Chomsky, by Magidor]
4. Formal Logic / D. Modal Logic ML / 1. Modal Logic
Quantified modal logic collapses if essence is withdrawn [Quine]
9. Objects / D. Essence of Objects / 15. Against Essentialism
Essences can make sense in a particular context or enquiry, as the most basic predicates [Quine]
10. Modality / A. Necessity / 11. Denial of Necessity
Necessity is relative to context; it is what is assumed in an inquiry [Quine]
10. Modality / E. Possible worlds / 1. Possible Worlds / e. Against possible worlds
Possible worlds are a way to dramatise essentialism, and yet they presuppose essentialism [Quine]
10. Modality / E. Possible worlds / 3. Transworld Objects / b. Rigid designation
A rigid designator (for all possible worlds) picks out an object by its essential traits [Quine]
11. Knowledge Aims / A. Knowledge / 4. Belief / a. Beliefs
Beliefs can be ascribed to machines [Quine]
19. Language / C. Assigning Meanings / 1. Syntax
Syntax is independent of semantics; sentences can be well formed but meaningless [Chomsky, by Magidor]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]