Combining Texts

All the ideas for 'Prisoner's Dilemma', 'Aesthetica' and 'Wittgenstein on Rules and Private Language'

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16 ideas

18. Thought / A. Modes of Thought / 10. Rule Following
No rule can be fully explained [Kripke]
'Quus' means the same as 'plus' if the ingredients are less than 57; otherwise it just produces 5 [Kripke]
19. Language / A. Nature of Meaning / 10. Denial of Meanings
Kripke's Wittgenstein says meaning 'vanishes into thin air' [Kripke, by Miller,A]
If you ask what is in your mind for following the addition rule, meaning just seems to vanish [Kripke]
19. Language / C. Assigning Meanings / 6. Truth-Conditions Semantics
Community implies assertability-conditions rather than truth-conditions semantics [Kripke, by Hanna]
19. Language / F. Communication / 4. Private Language
The sceptical rule-following paradox is the basis of the private language argument [Kripke, by Hanna]
21. Aesthetics / A. Aesthetic Experience / 1. Aesthetics
Baumgarten founded aesthetics in 1750 [Baumgarten, by Tolstoy]
21. Aesthetics / B. Nature of Art / 2. Art as Form
Beauty is an order between parts, and in relation to the whole [Baumgarten, by Tolstoy]
22. Metaethics / C. The Good / 1. Goodness / b. Types of good
Perfection comes through the senses (Beauty), through reason (Truth), and through moral will (Good) [Baumgarten, by Tolstoy]
23. Ethics / B. Contract Ethics / 1. Contractarianism
Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone]
23. Ethics / B. Contract Ethics / 6. Game Theory
Formal game theory is about maximising or minimising numbers in tables [Poundstone]
The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone]
23. Ethics / B. Contract Ethics / 7. Prisoner's Dilemma
Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone]
The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone]
23. Ethics / B. Contract Ethics / 8. Contract Strategies
TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone]
Do unto others as you would have them do unto you - or else! [Poundstone]