19 ideas
16405 | To understand a name (unlike a description) picking the thing out is sufficient? [Stalnaker] |
12723 | The most primitive thing in substances is force, which leads to their actions and dispositions [Leibniz] |
16407 | Possible worlds allow separating all the properties, without hitting a bare particular [Stalnaker] |
16397 | If it might be true, it might be true in particular ways, and possible worlds describe such ways [Stalnaker] |
16399 | Possible worlds are ontologically neutral, but a commitment to possibilities remains [Stalnaker] |
16398 | Possible worlds allow discussion of modality without controversial modal auxiliaries [Stalnaker] |
16396 | Kripke's possible worlds are methodological, not metaphysical [Stalnaker] |
16408 | Rigid designation seems to presuppose that differing worlds contain the same individuals [Stalnaker] |
16406 | If you don't know what you say you can't mean it; what people say usually fits what they mean [Stalnaker] |
16404 | In the use of a name, many individuals are causally involved, but they aren't all the referent [Stalnaker] |
16403 | 'Descriptive' semantics gives a system for a language; 'foundational' semantics give underlying facts [Stalnaker] |
16401 | To understand an utterance, you must understand what the world would be like if it is true [Stalnaker] |
22717 | Self-interest can fairly divide a cake; first person cuts, second person chooses [Poundstone] |
22718 | Formal game theory is about maximising or minimising numbers in tables [Poundstone] |
22719 | The minimax theorem says a perfect game of opposed people always has a rational solution [Poundstone] |
22720 | Two prisoners get the best result by being loyal, not by selfish betrayal [Poundstone] |
22721 | The tragedy in prisoner's dilemma is when two 'nice' players misread each other [Poundstone] |
22722 | TIT FOR TAT says cooperate at first, then do what the other player does [Poundstone] |
22723 | Do unto others as you would have them do unto you - or else! [Poundstone] |